namespace Table.DataModel
{
    public class TableBuffGroupRule
    {
        /// <summary>
        ///id
        /// </summary>
        public int id;
        /// <summary>
        ///名称
        /// </summary>
        public string name;
        /// <summary>
        ///魂玉消耗
        /// </summary>
        public int costSoul;
        /// <summary>
        ///buff时机
        /// </summary>
        public string buffTiming;
        /// <summary>
        ///buff目标
        /// </summary>
        public string buffTarget;
        /// <summary>
        ///buff条件（0为无条件）
        /// </summary>
        public string buffCondition;
        /// <summary>
        ///buffID列表
        /// </summary>
        public int[] buffList;
        /// <summary>
        ///buff档次列表
        /// </summary>
        public string buffGradeList;
        /// <summary>
        ///天赋buff概率规则（主动技能根据选取范围的规则走，_buffOdds表中大于1000的数）
        /// </summary>
        public string buffOddRules;
        /// <summary>
        ///buff概率档次
        /// </summary>
        public string buffOddGrades;
    }
}
